Unity / Relay / One-week Prototype

DON'T PULL ME DOWN

An online two-player co-op platformer prototype built around rope-connected movement, obstacle pacing, and teammate coordination.

UnityRelayOnline Co-op3D PlatformerUI
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RoleUnity Developer / Level Designer
EngineUnity
MultiplayerUnity Relay Integration
ScopeLevel Flow, UI, Animation Setup

Development Breakdown

Co-op Prototype Systems

A compact multiplayer prototype focused on readable cooperation: move together, survive obstacles, and coordinate through the level.

Prototype Goal

Co-op Platforming Test

A one-week Unity prototype built to test rope-connected movement, teammate spacing, and obstacle timing in an online co-op setting.

My Work

Unity-side Implementation

I handled the level flow, interaction setup, UI, animation setup, and Relay integration around the existing multiplayer framework.

Result

Playable Co-op Loop

The final prototype demonstrates a complete cooperative movement loop with readable player feedback and online testing support.