Combat Feedback
Shooting System
Weapon firing, hit response, enemy damage, and readable combat feedback.
YouXitao
Unreal Engine 5.6 / Blueprints / Solo Project
A completed first-person roguelite shooter prototype focused on weapon feedback, enemy encounters, upgrade choices, loot, purchasing, UI states, and one packaged playable loop.
Development Breakdown
A compact FPS roguelite loop: shoot enemies, collect rewards, choose upgrades, buy improvements, and push through the level.
Combat Feedback
Weapon firing, hit response, enemy damage, and readable combat feedback.
Weapon Loop
Weapon states, firing feedback, and UI cues for moment-to-moment control.
Progression
Run-based upgrade choices that give each attempt a clearer progression arc.
Reward Flow
Rewards connect combat results to upgrades, purchasing, and next goals.
Player Interface
HUD and gameplay UI communicate health, combat state, rewards, and player choices.
Economy & UI
The shop connects player resources, upgrades, UI states, and combat pacing into one complete loop.