Unreal Engine 5.6 / Blueprints / Solo Project

OUTLIVE

A completed first-person roguelite shooter prototype focused on weapon feedback, enemy encounters, upgrade choices, loot, purchasing, UI states, and one packaged playable loop.

FPSRogueliteBlueprintsUMGPackaged Build
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Role Solo Game Developer
Engine Unreal Engine 5.6
Implementation Blueprint Gameplay Systems
Output Packaged Windows Prototype

Development Breakdown

Core Gameplay Systems

A compact FPS roguelite loop: shoot enemies, collect rewards, choose upgrades, buy improvements, and push through the level.

OUTLIVE shooting gameplay

Combat Feedback

Shooting System

Weapon firing, hit response, enemy damage, and readable combat feedback.

OUTLIVE weapon system interface

Weapon Loop

Weapon System

Weapon states, firing feedback, and UI cues for moment-to-moment control.

OUTLIVE ability selection system

Progression

Ability Choices

Run-based upgrade choices that give each attempt a clearer progression arc.

OUTLIVE loot system

Reward Flow

Loot System

Rewards connect combat results to upgrades, purchasing, and next goals.

OUTLIVE gameplay UI screenshot

Player Interface

UI System

HUD and gameplay UI communicate health, combat state, rewards, and player choices.

OUTLIVE purchase system

Economy & UI

Purchase System

The shop connects player resources, upgrades, UI states, and combat pacing into one complete loop.