OUTLIVE
A completed first-person roguelite shooter prototype built entirely in Unreal Engine Blueprints.
- Weapons, shooting, enemies, health, upgrades, purchasing, and UI systems.
- Complete playable level with lighting, balancing, assets, and Windows packaging.
- Full workflow ownership from prototyping to testing and final build.
Systems: Combat, enemies, player health, skill selection, purchasing, UI states, level flow.
Implementation: Blueprint-driven gameplay architecture connecting combat feedback, randomized upgrade choices, and player-facing UI.
Result: A packaged Windows build with one complete playable level and a start-to-finish loop.
